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“Bonjour, settler, welcome to New Orleans. The shining jewel of the Gulf Commonwealth…once upon a time. Rows of colorful, tightly packed buildings filled to the brim with bars offering true southern comfort, restaurants catering authentic Cajun and Creole cuisine, music halls offering a wide variety of music from down home blues to big band jazz and homemade Cajun tunes, enough gambling dens to drain your wallet, vodou witch doctors and fortune tellers, and plenty of ladies of the night to warm your bed when all was said and done. Bright neon lights, festive colors, and the home of the largest party and celebration this side of the Mississippi River, Mardi Gras. That was the New Orleans of the old world, before the Great War.

Today? Heh, well. It ain’t changed too much. Ya still got your bars, diners, music halls, gambling dens, vodou mystics, and whore houses, but now ya also got yer raiders, super mutants, mutated caimons, radiation, and the ever present threat of looming death around every corner. So, eh, suppose it ain’t changed as much as one thinks. Even so, watch yer words, yer head, and yer pockets round these parts. We Cajun folk may be friendly and hospitable, but we know how to survive and defend what be ours, friend. But like I said…welcome to New Orleans.”  – Maw maw Maz.

Fallout: New Orleans is set within a small portion of New Orleans in 2302, fifteen years after the events of Fallout 4. From the heavily fortified settlement of the Ward to the ruined, but still functional fortifications of Fort Jackson, Fallout 4: New Orleans offers a wide variety of locales and points of interest to cater to all player play styles and needs.

Fallout: New Orleans will follow a set standard of canon based on the Bethesda Published games, Fallout 3, Fallout: New Vegas, and Fallout 4. That canon will be referred to as the Standard Sim Canon and is as follows:

Fallout 3

  • Megaton was NOT destroyed and the bomb was deactivated.
  • The Lone Wanderer helped Moira Brown write the Wasteland Survival Guide.
  • The Lone Wanderer activated the Purifier and Did NOT add FEV.
  • Raven Rock was destroyed.

Fallout: New Vegas

  • The New California Republic won the battle for Hoover Dam against Caesar’s Legions and obtained control of the entire Mojave Wasteland.
  • The Boomers, with the help of the Gun Runners, set up trade with the victorious NCR.
  • The Brotherhood and NCR established a truce, NCR returned all salvaged Power Armor and the Brotherhood of Steel helped patrol I-15 and Highway 95.
  • The NCR Rangers valiantly helped the NCR in the battle for Hoover Dam, Chief Hanlon quietly retired to his farm.
  • The Enclave Remnant was entirely wiped out by the Courier.
  • Lonesome Road – The Courier killed Ulysses and stopped the launch of the missiles, sparing the Mojave a terrible fate.
  • Old World Blues – The Courier took stewardship over the Big MT, preserving and safeguarding it’s technology to be utilized to help others and allowing the Think Tank to survive, unaware of the outside world.
  • Honest Hearts – The Courier, alongside Joshua Graham, led the Sorrows and Dead Horses in defeating the White Legs and securing Zion. The Courier convinced Joshua Graham to spare Salt-Upon-Wounds.

Fallout 4

  • The Institute is destroyed by the Sole Survivor with the help of the Brotherhood of Steel and the Minutemen, though the Sole Survivor allowed Institute Scientists to escape first.
  • The Brotherhood of Steel, the Railroad, and the Minutemen Coexist.
  • The Minutemen, with the help of the Sole Survivor, establish a number of successful and flourishing settlements across the Commonwealth.
  • News of the Sole Survivor and their dealings with the Atom Cats spread far and wide, and many new chapters form all across the wastelands of the United States.
  • Automatron – The Mechanist was stopped by the Sole Survivor, but allowed to live. All of the Mechanists robots were deactivated.
  • Far Harbor The Sole Survivor managed to establish peace between Acadia, The Nucleus, and Far Harbor.
  • Nuka World – The Sole Survivor, with the help of the Minutemen, eradicated the raiders controlling the park and helped restore power and establish a thriving trading community.